Sunday, July 2, 2017

Where are you from?

The world of Little Wizards is a magical planet that is a flat disc floating around the sun.
That disc is called Coinworld. And like any other coin, it has a heads and a tails. But in this case, those are the names of the actual sides. Heads is a sunny world of fairies, rainbows and butterflies. There are five island archipelagos spread across the the side. The five areas are Keys, Smiles, Steppes, Whispers and Wilds.

Of the back of Heads is the darkened ocean of Tails. The land is a mysterious place of moonlight, spooks and shadows. The area is not evil, but there are scary monsters lurking, a danger to the unwary. The five island groups found on Tails are Bones, Screams, Shivers, Storms and Wyrds.

I'll talk about these ten lands later, but I bring them up because it seems very difficult to travel from one face of Coinworld to the other. So when I run an adventure, the characters are likely to come from the same side as where the story takes place. While I'm in favor of letting the players define their character's history, I've also devised a way to randomly determine a home if the player cannot decide.

Determine on which side of Coinworld the adventure will take place. Then roll 2d6 and add the numbers. The chance for each particular island is the same, with a small chance of having wandered from the other face of Coinworld. In that case, roll again and determine which island there. At that point, the player can use that information as a starting point to describe how their character came to join the story.
With everyone knowing where they're from, now you all can work together to learn where you all are going.